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simple gui

virtual terminal

z64 animation scanner

model converter

obj model viewer

zappy

z64parse

zelda object tag

mm->oot porter

toolmode

z64 hierarchy scanner

mipsdis

actordis

m64p cheat system

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toolmode

An integrated level editor for Ocarina of Time

ToolMode is a hack for the Debugger's version of OoT Master Quest that allows the user to make changes in-game and save those changes to the gamesave, so they appear the next time the user goes to the area the made the changes in.
Preview:
toolmode in use

Controls (Player 2)

Start: Toggle ToolMode on/off. When you turn it off, it gets the changes ready for you to save when you save normally.
Right: Reset any changes you have made to what you are currently editing.
Left: Toggle what you are editing. Possible values are:
   - Objects
   - Actors, which have three sub modes:
      - XYZ Pos
      - XYZ Rot
      - Actor number/Variable
C-Up and C-Down increase and decrease which instance of a (actor/object) you are editing
C-Left and C-Right increase and decrease the current incementation amount
DPad up/down edit:
   - Z rotation or pos, when in actor rot or pos modes
   - Actor variable
DPad left/right edit:
   - Z rotation or pos, when in actor rot or pos modes
   - Actor number
A and B edit:
   - Y rotation or pos, when in actor rot or pos modes
Get the hack
GS code - I doubt this will work with PJ64 1.6
Nemu cheat
Source code