programs

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home

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news

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programming

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zelda hacking

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portables

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videos

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about

simple gui

virtual terminal

z64 animation scanner

model converter

obj model viewer

zappy

z64parse

zelda object tag

mm->oot porter

toolmode

z64 hierarchy scanner

mipsdis

actordis

m64p cheat system

ziff

hexe

model converter

Convert wavefront OBJ to F3DEX2
In it's current state, my converter properly reads object files and their respective MTL files, as well as assemble proper triangle lists. 95% of the parsing code comes from my obj viewer.
TODO: Textures, collision, assemble to map and or scene.

A while back, I had a horribly written model converter which had textures, but it achieved this in a very hackish way (static display lists), and it was full of ugly hacks. It got to the point where I could no longer maintain it without studying it for a while first, this is why I re-started it.
Old version
New version