programs

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home

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news

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programming

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zelda hacking

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portables

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videos

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about

simple gui

virtual terminal

z64 animation scanner

model converter

obj model viewer

zappy

z64parse

zelda object tag

mm->oot porter

toolmode

z64 hierarchy scanner

mipsdis

actordis

m64p cheat system

ziff

hexe

z64 animation scanner

Find animations within Zelda 64 resource files
I made this to show xdaniel how I would go about scanning for animations within a object file, though I believe what he was asking for was how to scan for them within actor files. Oh well, somebody might find it useful. Usage: ./aniscan example.zobj
Source code (You don't need a Makefile, just do gcc aniscan.c -o aniscan or whatever)