z64 animation scanner
Find animations within Zelda 64 resource files
I made this to show xdaniel how I would go about scanning for animations within a object file, though I believe what he was asking for was how to scan for them within actor files. Oh well, somebody might find it useful. Usage: ./aniscan example.zobj
Source code (You don't need a Makefile, just do gcc aniscan.c -o aniscan or whatever)
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